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Professor Jeff Snyder  •  Director Music Business Program • Lebanon Valley College

 

no longer offered.

Aspects of this class were rolled

into another class.


hearnet.com 

hearing education and awareness for rockers

New Research Confirms Widespread Hearing Loss Among Musicians

Musicians: Going Deaf for a Living

hard of hearing hall of fame.




  e r 2010

lebanon valley college is not responsible for any content on this site. it’s all mine. so blame me.   snyder@lvc.edu

frequency setting suggestions - ideas for recording


Frequencies

50Hz


Boost: To thicken up bass drums and sub-bass parts.


Cut: Below this frequency on all vocal tracks. This should reduce the effect of any microphone 'pops'.


70-100Hz


Boost: For bass lines and bass drums.


Cut: For vocals.


General: Be wary of boosting the bass of too many tracks. Low frequency sounds are particularly vulnerable to phase cancellation between sounds of similar frequency. This can result in a net 'cut of the bass frequencies.


200-400Hz


Boost: To add warmth to vocals or to thicken a guitar sound.


Cut: To bring more clarity to vocals or to thin cymbals and higher frequency percussion.


Boost or Cut: to control the 'woody' sound of a snare.


400-800Hz


Boost: To add warmth to toms.


Boost or Cut: To control bass clarity, or to thicken or thin guitar sounds.


General: In can be worthwhile applying cut to some of the instruments in the mix to bring more clarity to the bass within the overall mix.


800Hz-1KHz


Boost: To thicken vocal tracks. At 1 KHz apply boost to add a knock to a bass drum.


1-3KHz


Boost: To make a piano more aggressive. Applying boost between 1KHz and 5KHz will also make guitars and bass lines more cutting.


Cut: Apply cut between 2 KHz and 3KHz to smooth a harsh sounding vocal part.


General: This frequency range is often used to make instruments stand out in a mix.


3-6KHz


Boost: For a more 'plucked' sounding bass part. Apply boost at around 6KHz to add some definition to vocal parts and distorted guitars.


Cut: Apply cut at about 3KHz to remove the hard edge of piercing vocals. Apply cut between 5KHZ and 6KHz to dull down some parts in a mix.


6-10KHz


Boost: To sweeten vocals. The higher the frequency you boost the more 'airy/breathy' the result will be. Also boost to add definition to the sound of acoustic guitars or to add edge to synth sounds or strings or to enhance the sound of a variety of percussion sounds. For example boost this range to:


Bring out cymbals.


Add ring to a snare.


Add edge to a bass drum.


10-16KHz


Boost: To make vocals more 'airy' or for crisp cymbals and percussion. Also boost this frequency to add sparkle to pads, but only if the frequency is present in the original sound, otherwise you will just be adding hiss to the recording.


Specific Instruments


Vocals


General: Roll off below 60Hz using a High Pass Filter. This range is unlikely to contain anything useful, so you may as well reduce the noise the track contributes to the mix.


Treat Harsh Vocals: To soften vocals apply cut in a narrow bandwidth somewhere in the 2.5KHz to 4KHz range.


Get An Open Sound: Apply a gentle boost above 6KHz using a shelving filter.


Get Brightness, Not Harshness: Apply a gentle boost using a wide-band Bandpass Filter above 6KHz. Use the Sweep control to sweep the frequencies to get it right.


Get Smoothness: Apply some cut in a narrow band in the 1KHz to 2KHz range.


Bring Out The Bass: Apply some boost in a reasonably narrow band somewhere in the 200Hz to 600Hz range.


Radio Vocal Effect: Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.


Telephone Effect: Apply lots of compression pre EQ, and a little analogue distortion by turning up the input gain. Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.


Hi-Hats


Get Definition: Roll off everything below 600Hz using a High Pass Filter.


Get Sizzle: Apply boost at 10KHz using a Band Pass Filter. Adjust the bandwidth to get the sound right.


Treat Clangy Hats: Apply some cut between 1KHz and 4KHz.


Bass Drum


General: Apply a little cut at 300Hz and some boost between 40Hz and 80Hz.


Control The Attack: Apply boost or cut around 4KHz to 6KHz.


Treat Muddiness: Apply cut somewhere in the 100Hz to 500Hz range.


Guitar


Treat Unclear Vocals: Apply some cut to the guitar between 1KHz and 5KHz to bring the vocals to the front of the mix.


General: Apply a little boost between 100Hz and 250Hz and again between 10KHz and 12KHz.


Acoustic Guitar


Add Sparkle: Try some gentle boost at 10KHz using a Band Pass Filter with a medium bandwidth.


General


Try applying some mid-range cut to the rhythm section to make vocals and other instruments more clearly heard.


ear training for engineers : MRT219

Some frequency ranges in case you want to mix for animals


ALL IN HERTZ


human: 20 - 20k

dog: 67 - 45k

cat: 45 - 64k

cow: 23 - 35k

horse: 55 - 33,500

sheep: 100 - 30k

rabbit: 360 - 42k

rat: 200 - 76k

mouse: 1000 - 91k

gerbil: 100 - 60k

bat: 20k - 110k

whale: 0.5 - 125k  (through lower jaw)

elephant: 16 - 12k (lows through feet from ground)

goldfish: 20 - 3k

owl: 200 - 12k


SGT PEPPER: 15k tone in run-out groove included so that dogs would go crazy, probably the first album cut with pet’s listening in mind.

before

after

why turn it down?

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